Tag: Programming
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Rover Game
This was my first Unreal Engine Project, a little rover game. I had big ambitions but the end result is a little vehicle project. You can play via the download here:
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Lidar 3D Scanner
This was my final project for my Intro to Photonics class. It’s a lidar 3D scanner, based off an Arduino, a TFT display, a servo, and laser distance sensor. The servo scans through the room recording spherical coordinates, I then convert those measurements to cylindrical, and “unfurl it”. This is by taking into account the…
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Spun Epoxy Mirror
Making parabolic mirrors is hard. Spinning mirrors out of epoxy has been long researched and abandoned. However I’m stubborn so I attempted it regardless. The results were surprisingly high quality for the worst possible manufacturing contexts: pottery wheel, no degassing, not covered or in vacuum, random un-tuned epoxy. Below is a program I wrote to…
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Cat Laser
After Intro to Photonics I repurposed the Lidar to do the reverse. First it used the distance sensor to figure out how far away the wall was and then plotted spirals on the wall using a regular laser. The system switched between a few different shapes and speeds. One time our cat decided he had…
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Great Naval Orange Race
Every year UCF’s intro engineering class has a boat race. The goal being from one side of the fountain to the other within an $80 budget and fully autonomous. See below my team’s report on the subject. This represented my first foray into LaTeX, intensive Arduino programming, and circuit design (including a custom mounting chassis).
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Procedural Side Scroller
I’ve had a few goes at making games in unreal engine, this is a procedural side scroller, the original thought was a cozy parkour game where your the imaginary person who runs along side you as you stare out a car window. Of course it never lived up to that, but it still represents a…